Explore the power of play and the unique, creative possibilities with games.
Video games are more than digital technology that requires a combination of different technical and creative skills. They are a cultural form which has the potential to educate, entertain, and move us. Video games provide a platform to explore complex topics, communicate ideas, and express truths about ourselves, each other, and the world around us. Through the exploration of games as a creative practice, you will receive an introduction to the core concepts of game design, the critical and historical analysis of games as a cultural form, and the collaborative and interdisciplinary craft of game production and development.
The NYU Game Center, established in 2008, is the Department of Game Design in the Skirball Center for New Media at Tisch School of the Arts.
Minor in Game Design Curriculum
You must complete a minimum of 16 units for the minor.
Declared Minors should contact the NYU Game Center to be registered into Game classes, provided there is availability and course prerequisites have been fulfilled.
All students declaring a Minor must receive a grade of C or above in order to have the course count towards a Tisch Minor.
No more than one (1) class or a maximum of four (4) units can be used to substitute a Minor designated class. Students cannot substitute required classes for the Minors.
As of spring 2015, regarding double-counting of courses for Tisch students: students who have any combination of Tisch majors/minors will only be permitted to count one course towards both areas. Tisch minor courses can be double-counted between two Tisch minors. For all other NYU students, students' should follow their home school academic policies.