Still Here
by Clara Yang
PROJECT DESCRIPTION:
The project, 'Still Here' is a multimedia performance piece that combines AI-generated visuals, video editing, and projection to explore hyperreal spectatorship through an esports figure, Faker. The work integrates visual layers including POV gameplay imagery, extreme close-ups, stadium screens, and symbolic scenes, projected behind a live performer to blur the boundary between digital image and physical presence. By using projection, the piece emphasizes how performance is experienced through mediated images rather than direct observation.
My creative process focused on experimentation across Adobe Premiere Pro, AI video generation tools, and Segment Anything (SAM). I used Premiere Pro to edit sequences, control timing, and refine transitions. I generated visuals, isolated elements, and recombined them to explore repetition and pacing. By removing visible causes and focusing on outcomes, I created a hyperreal atmosphere where actions feel inevitable. Through layering and looping, the work reflects how esports performances are reproduced and turned into expectation.
CLARA'S BIO:
Eunjung “Clara” Yang is a Performance Studies student at New York University Tisch School of the Arts with a minor in Producing. Her work explores the intersection of performance, technology, and spectatorship, with a focus on hyperreal visual environments and multimedia storytelling. Drawing from digital culture and esports, she creates projects that examine how images, repetition, and mediated systems shape perception and expectation. She works across video, projection, and AI-generated media, combining technical experimentation with performance-based practice. Her goal is to create immersive experiences that challenge audiences to reflect on their role as both viewers and participants.