XStory: Victor Morales
Victor Morales born in Venezuela, received a Law Degree from Universidad Catolica Andres Bello, in Caracas, in 1990. During his time there he was an active member of the University Theater Group, where he directed several plays, including writing and directing Mueca 23, for which he won the New Director’s Prize in the Festival de Teatro Para La Ciudad (Caracas).
Based in New York City since 1991, he completed a Master’s degree in Technology Applied to the Arts at New York University’'s Gallatin Division, in 1992. He is a director, performer and designer, whose work includes video animation and design, text, sound design, and movement. Since 2003 he has been obsessed with the art of video game modifications and has implemented different game engines into most of the works he has participated in or created.
In 1992 he worked at the Wooster Group, as a video assistant to Chris Kondek. Later he began collaborating with Kondek (as a video designer and performer) in works such as: The Monkey King (2001), Dead Cat Bounce (2003) (Winner at Politic im Friem Theater, 2005), and Hier Ist the Apparat (2006), which were produced in Germany and the Netherlands, and regularly touring Europe. In 2001 he began collaborating with Joseph Silovsky (Designer/Collaborator Builder’s Association), producing several performance works together in New York including a Fish and a Shoe... Looking Back (Down) (2005), A Day of Leisure (2004), and Zero Mark Zero (2001). On September 2008 he was the video game designer/programmer for Baghdad Brennt at Theater Freiburg and produced the video design for AUTO by Gesine Dankwart, at the Hau Eins in Berlin (January 2009), also in 2009 he produced 4 solo shows along with the video designs for "Ich Cyborg"and "Die Brüder Lowenherz" at theater Freiburg; He was the artist in residence at the Festspielhaus St. Pölten, Austria (2009-2010), where he produced video designs for the Tonkunsler Orchestra and the new opera "Playzero" by Wolfgang Mitterrer. In the commercial world he has worked as a moving graphics designer for many TV stations and designer houses such as MTV, The Attik, NBC, Nth degree, Rust Company, and Post Works in NYC.
His solo work consists of an exploration of video game engines as simulation environments, where death and physics are transformed into dramatic and comedic real time performance. He has performed a number of his solo shows at Performance Space 122, The Little Theater in New York City, The Collapsable Hole in Brooklyn and at Gessner Allee in Zurich, Theater Freiburg and The Hau in Berlin. He is currently settled in NYC
Organized by ITP Resident, Kat Sullivan