Similar to both ITP and IMA, the Low Res MA in Interactive Media Arts will leverage a project-based curriculum as a vehicle to explore the intersection of emerging media and humanistic values. Aspects of computer science, engineering, and design will be fused with arts and humanities in a workshop-style approach to learning. Instruction will focus on demystifying the inner workings of computational technologies, facilitating production and practice-based research, encouraging critical investigation, and fostering discussion through multi-disciplinary lenses.
With the support of faculty and staff, Low Res students will learn how to design and develop interactive projects that involve the creative use of software, hardware and digital media. A technical background is not necessary – students will be provided with guidance to develop the skills necessary to realize their ideas. While you will learn how to make things, the more important inquiries will be around who, what and why.
The program diverges from its predecessors through both its global and distance learning components. Each location, both online and offline, offers a compelling space to pose questions and challenge ideas related to today’s interactive media ecosystems. In-person sessions will allow for engagement with local communities, public spaces, civic policies, social and cultural norms, and historical precedent. Online sessions will be used to facilitate distributed collaboration and personalized learning across cities and time-zones. While at home, students will be encouraged to integrate their personal and professional experiences in both their research and their project work.
Study at ITP’s First Global Program
Students in their first session participate in a five-week intensive in which they are immersed in two tracks: 1) electronics and physical interaction, programming, prototyping, and fabrication; and 2) applications of interactive media, including digital media, VR, and web development. These intensive production workshops are balanced with field trips to local business involved in the production, distribution, and disposal of digital media and devices. Non-credit cultural programming and Chinese language workshops will also be available for interested students.
Students Return Home
Prior to the start of the Fall semester, students must submit two project proposals, to be approved by a faculty committee. Upon successful review of the projects, faculty experts are assigned to students. These online faculty advisors regularly review student work, point students to online resources, and meet bi-weekly for office hours. Additionally, students present their work 2x per semester in an online group review session with with their cohort.
One of Europe’s Most Dynamic Design Capitals
The J-Term (January Term) is a 10-day immersive design experience in one of the most exciting and growing design capitals of the world. Students will tour galleries and museums, as well as visit design and digital media agencies. In addition to field trips, course meetings will include sessions on design processes.
Students Return Home
Prior to the start of the Spring semester, students must submit two project proposals, to be approved by a faculty committee. Upon successful review of the projects, faculty experts are assigned to students. These online faculty advisors regularly review student work, point students to online resources, and meet bi-weekly for office hours. Additionally, students present their work 2x per semester in an online group review session with with their cohort. Additionally, students are guided through a 1-point studio to determine their thesis project, to be completed in Summer 2.
NEW YORK CITY
Final Project Development
The final summer session is a 5-week session in New York City. The term takes place at at the NYU Greenwich Village Campus and utilizes the graduate Interactive Telecommunications Program’s facilities. The program is full time, so students will spend 30+ hours a week on program activities and development of their thesis project.
Upon arrival to New York, students will review their final project plan with their appointed advisor and make any adjustments necessary to complete the project in the remaining 5 weeks. In the final week, students will complete a final presentation of their work. Additionally, leveraging New York’s position as a leading city in digital media production, the students will participate in a 1-point immersive education in industry and business development strategies, as well as tours of digital media agencies and production houses.