Summer 2021 registration is open! All Summer 2021 ITP class offerings are available under "ITPG-GT" in Albert's Public Course Search, and are included below. Non-ITP students should email Dante DelGiacco at email@example.com for enrollment permission.
|Class Title:||Live Web|
|Instructor:||Shawn Van Every (firstname.lastname@example.org)|
|Albert Listing:||ITPG-GT 2734 – 001 (6255)|
|Class Schedule:||Tu/Th 12:00pm – 2:55pm (05/25 – 07/01)|
|Class Description:||The web has become an amazing platform for live communication. Streaming media, audio and video conferencing, text chat and other real-time data transmission give us the ability to create a wide array of platforms that enable live cooperative and collaborative performance, real-time games, and novel real-time communications experiences.
|Class Title:||Intro to Fabrication|
|Instructor:||Benjamin Light (email@example.com)|
|Albert Listing:||ITPG-GT 2637 – 001 (6442)|
|Class Schedule:||Mo/We 9:00am – 10:28am (05/24 – 06/30)|
|Class Description:||Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.|
|Class Title:||Project Development Studio|
|Instructor:||Yeseul Song (firstname.lastname@example.org)|
|Albert Listing:||ITPG-GT 2564 – 001 (6256)|
|Class Schedule:||Mo/We 12:10pm – 3:05pm (05/24 – 06/30)|
|Class Description:||This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.|
|Class Title:||Intro to Phys. Comp.|
|Instructor:||David Rios (email@example.com)|
|Albert Listing:||ITPG-GT 2301 – 001 (6257)|
|Class Schedule:||Tu/Th 9:00am – 11:55am (05/25 – 07/01)|
|Class Description:||This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.|
|Class Title:||50 Days of Making|
|Instructor:||Karalyn C Lathrop (firstname.lastname@example.org)|
|Albert Listing:||ITPG-GT 2337 – 001 (6258)|
|Class Schedule:||We 6:30pm – 9:30pm (05/26, 06/02, 06/09)|
|Class Description:||50 Days of Making is a 1.0 unit course that offers students the opportunity to pursue a creative passion and develop or refine a skill over a 50-day period. Students choose a topic of interest and produce an expression of that topic every day for 50 days. For examples of past projects from the 100-days version of the class see here: https://itp.nyu.edu/classes/100days/. Class time is spent discussing student progress and reflecting on students’ creative journey.
Note that this class is a heavy lift for 1.0 unit, so only committed students should consider registering for it. Failure to complete the 50-day challenge may result in an incomplete grade for the course.
|Class Title:||Synthetic Architectures|
|Instructor:||Jonathan Turner (email@example.com)|
|Albert Listing:||ITPG-GT 2177 – 001 (6259)|
|Class Schedule:||Tu/Th 9:00am – 11:55am (07/06 – 08/12)|
|Class Description:||For better or worse humanity is heading down the virtual rabbit hole. We’re trading an increasingly hostile natural environment for a socially networked and commercially driven artificial one. Whether it’s the bedrooms of YouTube streaming stars, the augmented Pokestops of Pokemon Go, the virtual tourism of the latest humanitarian crisis or even the “airspace” of Airbnb; we are witnessing a dramatic transformation of what occupying space means.
So where are these dramatic spatial paradigm shifts occurring? Who owns and occupies these spaces? Who are the architects and what historical and ethical foundations are they working from? What world do they want to build for humanity and where does the creative individual fit into it? Will it be a walled garden, a role-playing adventure or a tool for creating more worlds?
The course will ask students to embrace the role of virtual architect, not in the traditional brick-and-mortar sense of constructing shelter, but in terms of the engagement with the raw concept of space. However, this virtual space must be considered and evaluated as a “site” that is activated and occupied by real people and all the limitations of physical space that they bring with them from the real world. This is the foundation of synthetic architecture; simulated space met with biological perception.
This conceptual architecture is free from the confines of physics but host to a whole new set of questions: How do we embrace the human factors of a dimensionless environment? How do we make or encourage meaningful interactions within the limits of current technology? New models of interaction must inform and shape the architecture of virtual space – what does that look like? How can architecture and aesthetics inform the creation of virtual environments and immersive narratives? How do we acutely consider the psychological and social impacts of the worlds we design and what is the metaphorical ground plane to make sense of this virtual world, unbound by physics?
|Class Title:||Wearables for One|
|Instructor:||Kathryn Hartman (firstname.lastname@example.org)|
|Albert Listing:||ITPG-GT 2343 – 001 (6481)|
|Class Schedule:||We 3:20pm – 6:15pm (05/26 – 06/30)|
|Class Description:||This course will focus on the prototyping of wearable electronics projects for a single user: you. In this class we will wear what we make, following an iterative cycle of research-design-make-wear. Lectures, readings, and discussions will serve to provide historical and contemporary framing for our work. Wearable technology prototyping strategies and techniques will be shared and tested. Special focus will be placed on circuit building and fabrication approaches that are compatible with a home studio environment. Previous experience with electronics or physical computing is strongly encouraged. Students will emerge from the course with a deeper knowledge of what it takes to develop and refine a robust, bespoke wearable electronics project.|
|Class Title:||BioDesigning the Future of Food|
|Instructor:||Stefani Bardin (email@example.com)|
|Albert Listing:||ITPG-GT 2131 – 001 (6365)|
|Class Schedule:||Tu 6:30pm – 9:25pm (05/25 – 06/29)|
|Class Description:||We’ve been tinkering with the living systems that generate our foodstuffs for millennia. But climate change is radically and rapidly shifting these food landscapes, and the impacts include the extinction of many of the foods we love: chocolate, wine, beer, coffee and more importantly starvation for those in the world who are already food insecure.
In this class, we’ll explore biotechnologies and bioengineering along with microbes and mushrooms to design and create pathways for the restoration of some of the damage we’ve wrought on our food system. We’ll also use art and design and systems thinking to build speculative and actionable projects that will focus not just on the future of food but the future of our planet and all of its inhabitants.
This class is part of the Biodesign Challenge.
|Class Title:||Future of New Media: Future of the US After Covid|
|Instructor:||Art Kleiner (firstname.lastname@example.org) & Juliette Powell|
|Albert Listing:||ITPG-GT 2297 – 001 (6683)|
|Class Schedule:||Mo/We 12:10pm – 3:05pm (07/07 – 08/11)|
|Class Description:||This course is for students who want to learn how to prepare for the world that emerges after the Covid-19 pandemic. Together, in an in-depth seminar format, we cover predictions, uncertainties and strategies at the intersection of culture, technology, data, cities, business, the economy, and other relevant domains — including the future of medicine and biotech. We use scenario planning, a powerful technique used by corporations and governments to mental-model complex interrelationships and explore the underlying patterns that influence events. There are no prerequisites for this course except a keen interest in the future and the ability to participate in open conversation. Students will conduct original research on significant trends; they will compose compelling, sophisticated, plausible stories about possible futures; and they will present the futures – and their implications for action today – to a public audience. The readings are taken from today’s most incisive commentary, often chosen by the students. This class meets at a pivotal moment of historical possibility: during a global pandemic, with AI and other digital technologies evolving dramatically, and in the midst of political and economic tensions and opportunities. The goal of the course is to enable students to make more robust decisions, including career and life decisions, in the face of uncertainty. In a climate of candid, respectful discussion and debate, the class explores theories about system dynamics, long-wave organizational and societal change, and economic and technological development. The course is offered in person and by Zoom, in hybrid form. The final presentation will be given by Zoom, with people from around the world attending.|
|Class Title:||Homemade Hardware|
|Instructor:||Andrew Sigler (email@example.com)|
|Albert Listing:||ITPG-GT 2767 – 001 (6726)|
|Class Schedule:||Mo/We 9:00am – 11:55am (07/07 – 08/11)|
|Class Description:||Hardware is not hard, and new tools at ITP make it easier than ever to make custom circuit boards for your projects. Students will learn how to grow from a breadboard to their own surface mount PCB, all without leaving the floor. This class is about artists and designers taking control of their hardware, and exploring the potential of embedding their projects into the world around them.
Students will learn Eagle CAD, micro-milling machines, drawing schematics, electronics theory, ordering parts, surface-mount components, solder paste, stenciling, reflow, pick-and-place, and more.
Two projects will be assigned. The first is a class project, where each student will make their very first surface-mount PCB. The second project is the final, and we will be spending the rest of the semester focused on iterating through prototypes and final designs.