Description
Associate or Full tenure professor position for the NYU Game Center
New York University, Tisch School of the Arts
Position Overview
The NYU Game Center is seeking applicants to join its faculty at the senior level beginning in Fall 2026. The successful candidate will be an artist, educator and scholar whose work reflects world-class creative research with global impact, and a profound commitment to teaching, mentorship and artistic leadership.
The NYU Game Center is a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program. This faculty position affords an opportunity to teach the next generation of game innovators, and advance games as a meaningful cultural form via game design as creative practice.
Artistic and Research Profile
The ideal candidate has professional experience in one or more of the following domains: game design, game development, and creative direction. Applicable experience for this position would include, but is not limited to, creatively leading and releasing game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play; significant creative contribution to games in lead roles such as game designer, developer, artist or writer; or publication of creative and/or scholarly works related to games. The candidate’s creative research, scholarship, and/or methodologies should be globally informed, forward-looking, founded in interdisciplinary collaboration, and influential within the field of games, whether as an experimental artistic practice, an independent creator of works of entertainment, or a creative leader within a larger studio.
Teaching and Mentorship
Central to this role is a deep and sustained commitment to teaching and mentoring rising artists. The successful candidate will be an exceptional educator who inspires students through intellectual generosity, rigorous critique, and a belief in the transformative power of design. They will teach five courses a year, guiding students in the development of artistic voice, technical mastery, critical thinking, and collaborative practice. Previous experience teaching in academic settings is not strictly required but would be considered beneficial for the position, as is creative leadership and mentorship for junior colleagues in professional contexts.
The faculty member will play a significant role in mentoring students and early-career artists, fostering an inclusive, challenging, and supportive learning environment that reflects NYU Tisch’s global mission and values.
Leadership and Service
As a senior faculty member, the candidate will contribute meaningfully to the intellectual and artistic life of the department and the broader Tisch community. This includes curriculum development, program visioning, participation in faculty governance and shaping of department policy, and engagement with institutional initiatives. The candidate is expected to be a collaborative leader who helps shape the future of game design education at NYU and beyond.
Salary Range
In compliance with NYC’s Pay Transparency Act, the annual base salary range for this position is $110,000 - $130,000. This pay range represents base pay only (for 9 months paid over 12 months) and excludes any additional items such as incentives, bonuses, clinical compensation, or other items. New York University considers factors such as (but not limited to) scope and responsibilities of the position, candidate’s work experience, education/training, key skills, internal peer equity, as well as market and organizational considerations when extending an offer.
Qualifications
Experience in any of the following areas is valuable for this position and will be considered to contribute towards a candidate’s qualifications.
- Teaching students in an academic context
- Mentorship and creative leadership of early-career professionals
- Creative leadership roles on publicly released, nationally or internationally recognized games and playable creative works
- Nationally or internationally recognized research and scholarship related to games
- Senior-level experience using game engines such as Unity or Unreal
- Experience with software tools and pipelines for creation and integration of visual and audio assets, data and text
- Audio design and music composition experience
- Experiencing developing for VR and AR platforms
- Programming and software development experience
- Experience in narrative design and writing for digital or analog games
All qualified internal candidates are strongly encouraged to apply for this position, including Arts Professors.
Application Instructions
Applicants must provide a cover letter and full C.V. These materials must be submitted by February 23, 2026.
Finalists will be asked to submit a portfolio of creative work, three letters of recommendation, selected course syllabi and teaching evaluations if applicable, and will be asked to give a short lecture on a topic of their choice to NYU Game Center students and faculty.