Events

The NYU Game Center is a thriving nexus for the amazing New York City game scene, creating dynamic, inclusive spaces for independent artists, AAA developers, competitive eSports players, and game academics alike to come together and celebrate game design. The Game Center aims to advance the state of the art of games and to support groups and organizations all over NYC who doing important work to bring the culture around games to new and exciting places. Our busy schedule includes lectures, workshops, exhibitions, tournaments, playtests, and more. Most of these events are free and open to the public – we hope to see you at one soon!

NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible.
Request accommodations here.

The NYU Game Center is a thriving nexus for the amazing New York City game scene, creating dynamic, inclusive spaces for independent artists, AAA developers, competitive eSports players, and game academics alike to come together and celebrate game design. The Game Center aims to advance the state of the art of games and to support groups and organizations all over NYC who doing important work to bring the culture around games to new and exciting places. Our busy schedule includes lectures, workshops, exhibitions, tournaments, playtests, and more. Most of these events are free and open to the public – we hope to see you at one soon!

NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible.
Request disability accommodations here.
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Tuesday, Oct. 22 2024


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Tuesday, Oct. 22 2024

  • Panoramas: Digital Immersion in 19th/20th Century Rio de Janeiro

    Panoramas: Digital Immersion in 19th/20th Century Rio de Janeiro

    Come hear the NYU Game Center's visiting scholar this semester, Professor Thiago Leitão de Souza discuss his ongoing research project "The immersive experience in 360°: an investigation, representation and digital immersion in the city of Rio de Janeiro in the 19th and 20th centuries."

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