More
More
The NYU Game Center is a thriving nexus for the amazing New York City game scene, creating dynamic, inclusive spaces for independent artists, AAA developers, competitive eSports players, and game academics alike to come together and celebrate game design. The Game Center aims to advance the state of the art of games and to support groups and organizations all over NYC who doing important work to bring the culture around games to new and exciting places. Our busy schedule includes lectures, workshops, exhibitions, tournaments, playtests, and more. Most of these events are free and open to the public – we hope to see you at one soon!
The NYU Game Center is a thriving nexus for the amazing New York City game scene, creating dynamic, inclusive spaces for independent artists, AAA developers, competitive eSports players, and game academics alike to come together and celebrate game design. The Game Center aims to advance the state of the art of games and to support groups and organizations all over NYC who doing important work to bring the culture around games to new and exciting places. Our busy schedule includes lectures, workshops, exhibitions, tournaments, playtests, and more. Most of these events are free and open to the public – we hope to see you at one soon!
Join us for an evening with Austin Walker, Editor-in-Cheif of VICE's videogame site.
Over the past 7 years, Zach Barth’s studio Zachtronics has released a series of strange and wonderful games. SpaceChem, InfiniFactory, Shenzhen I/O, and 2017’s Opus Magnum, as a body of work there is perhaps no better expression of the beauty of problem-solving and the complex aesthetics of engineering and automation. Join us for a conversation with Zach about his work, his ideas, and his creative process.
The NYU Game Center's annual fighting game tournament.
A talk with escape room designer Mink ette.
Our annual showcase highlights the daring and innovative work of the graduate and undergraduate students of the NYU Game Center. Check out over 60 projects ranging from one week experiments in our Prototype Studio course to year-long thesis and capstone work.
Join us for a conversation with The Fullbright Company founders Steve Gaynor and Karla Zimonja.
Play work-in-progress games by our students and test games of your own!
Play work-in-progress games by our students and test games of your own!
Play work-in-progress games by our students and test games of your own!
Play work-in-progress games by our students and test games of your own!
An open-ended conversation about how the game industry works, and how it could work better. Possible topics include: enforced crunch and mass layoffs, sexism and other forms of bias in the workplace, the feasibility of unions, the economics of free-to-play, and the viability of indie development in the crowded channels of the digital marketplace. Join the Game Center faculty and your fellow students for an open-ended, freewheeling discussion of these and other issues that will effect your life as a professional game designer. Light lunch provided.