Jenny Jiao Hsia ‘16 (BFA, Game Design) is one of the most intriguing young indie game developers working today, but right now she just wants to knit.
“I picked up knitting because it was the first creative thing I’ve wanted to do in a long time,” Hsia says. “I love the feeling of getting so sucked into doing something that you forget about everything else.” And who could blame her? After what’s been nearly a decade-long journey developing her game Consume Me, which she first began work on as an undergrad at the NYU Tisch Game Center, she’s only recently glimpsed the light at the end of the tunnel.
The project, which is inspired by her own experience with disordered eating, has taken a sinuous road to completion, recently earning a wave of press after yielding five Independent Game Festival Award nominations. But as we begin to chat about the arrival of Consume Me, unofficially set for later this year, she finds herself at odds with the moment. Amidst fine-tuning the game for release and workshopping elevator pitches, the emotional toll of the artistic process is self-evident. “I feel like I need to set aside therapy time to reflect on what I just did for the past 8 or 10 years,” she says. It seems catharsis is rarely uncomplicated.
The growth and evolution of Consume Me has coincided with Hsia’s self-described “letting go” of the game. And that’s a good thing, she assures. Liberating the project from isolation has meant welcoming a talented roster of artists into its universe. “My co-creator, AP Thompson, and I have been working on this pretty consistently since 2017,” Hsia says. “Prior to that I was just working on the game by myself, but with his help we really began to turn this into a real product with potential.” Since then the team has grown to include Jie En Lee, Violet W-P, and Ken "coda" Snyder, who have readied the game for its official release.
Animated with an explosion of pink and orange hues, Consume Me enjoys a playful aesthetic that belies its deeper meditations on disordered eating. The gameplay is engineered around a series of scrupulous tasks that range from workouts and dieting to laundry and calorie counting, collectively mounting into an ever more challenging and frenetic lifestyle. It’s a character arc that flirts with undertones of both humor and anxiety, ultimately avoiding the usual temptations of gameplay escapism. The result is a gaming experience that is twofold: on one hand whimsical and fun, and on the other emotional and challenging.
Hsia’s work signals a fresh new voice in the majority-male game industry, but she’s decidedly more invested in letting the game speak for itself rather than prescribing any potential impact. She recently took some time to chat with us about Consume Me’s earnest and artful representation of disordered eating, the mixed emotions that come with finishing a long-gestating project, and her hopes for the future.