ITP Faculty Member Daniel Rozin Exhibits 3 Works Representing bitforms gallery for Zero 10 at Art Basel Miami

Thursday, Nov 12, 2026

bitforms gallery is participating this year in Zero 10 at Art Basel Miami Beach 2026, presenting three works by ITP faculty member Daniel Rozin. Most notable is the iconic interactive Wooden Mirror first created in 1999, with the last edition rebuilt and debuting at the Basel fair. The solo Rozin exhibit spans early and recent works: Wooden Mirror (1999/2026), RGB Peg Mirror No. 5 (2019/2022), and Wheel Mirror (2026). 

VIP days
Wednesday, December 2, 2026
11am-7pm, First Choice 
4pm-7pm, Preview

Thursday, December 3, 2026
11am-7pm, First Choice and Preview

Vernissage
Thursday, December 3, 2026, 4pm-7pm

Public days
Friday, December 4–Sunday, December 6: 11 AM–6 PM daily

Miami Beach Convention Center
1901 Convention Center Drive
Miami Beach, FL 33139

Visit the Zero 10 fair

Zero 10, Art Basel's global initiative for art of the digital era, returns one year after its launch at Miami Beach in 2025. Titled Generation, its second Miami Beach edition is the initiative's largest presentation to date.

‘Generation’ brings together an eclectic group of artists whose practices take on the technological, cultural, and philosophical conditions of digital life. Within the title lies a double meaning: generation as the computational process through which images, forms, and experiences are produced, and a new generation of artists reckoning with the systems and imaginaries of the digital age.

For nearly three decades, Daniel Rozin’s practice has investigated the structure and materiality of images. From mosaics to digital images comprising pixels, discrete components are assembled to make a whole. Employing a range of materials––from trash to hand fans––Rozin probes at what constitutes an image, as well as what can be transformed into one. Rozin’s interactive installations and sculptures integrate the viewer, in real time, to create a representation of the viewer’s likeness in the object. His kinetic “mirrors” are often made with materials that become unexpectedly “reflective,” responding to a person’s presence via a camera and physical computing or custom software. Reflection and surface transformation become a means to explore human behavior, representation, and perception.