Volume Six of the Dumbo Projection Project Features ITP Student Cohort

Sunday, Mar 9, 2025

Dumbo projection project

VOLUME SIX: UNEXPECTED DELIGHT!
May 1 to 25, 2025

Wednesdays through Sundays from Dusk to 11pm
Curated by Gabriel Barcia-Colombo for NYU

Click here for more information.

The upcoming fifth and sixth volumes of The Dumbo Projection Project — Brooklyn’s largest-scale projection series ever — will be viewable from April 2 to 27, 2025 (Volume Five) and May 1 to 25, 2025 (Volume Six) on Wednesdays through Sundays from dusk to 11pm.

The Dumbo Projection Project, now in its second year and presented by the Dumbo Business Improvement District, is a neighborhood-wide, outdoor video art exhibition projected onto Dumbo's most iconic infrastructure, the Manhattan Bridge on both the Pearl Street and Adams Street sides, and along the BQE in Susan Smith McKinney Steward Park.

Volume Six features a collection of made-for-Dumbo works by a cohort of students in the NYU Interactive Telecommunications Program (ITP), taught by the mixed-media artist Gabriel Barcia-Colombo. Students applied to the class, Special Outdoor Video Art: Projection in Dumbo, specifically to create content for Volume 6, and were chosen by Gabriel along with the Dumbo Improvement District. Collectively, the works created in 2025 play with the theme of “unexpected delight”, exploring both medium and place in ways that will surprise passersby, encouraging us to once again marvel at the spaces we occupy, and at the infrastructure we share those spaces with.

The NYU Interactive Telecommunications Program is a two-year, full-time graduate program at the Tisch School of the Arts, New York University, where the students explore new forms of communications and expression using interactive media technologies. The program focuses on critical thinking, creative exploration, and the ability to learn how to learn.

Gabriel Barcia-Colombo is a mixed-media artist whose work focuses on collections, memorialization, and the act of leaving one's digital imprint for the next generation. His work takes the form of video sculptures, immersive performances, large-scale projections, and vending machines that sell human DNA. In all of his projects, Gabe explores and plays with the digitization of memories, our changing relationship to technology in society, and the virtual and physical identities we create across platforms.

ITP students doing a projector test

ITP students doing a projector test