During design discussions for "Troilus and Cressida," scenic designer Connor Munion proposed the idea that the Trojan War is the primitive example of all conflicts that followed. “My objective was to create an abstract space that would represent such a nondescript world, while focusing on a rock-like surface that stood for the impenetrable Trojan wall,” said Munion. “Different levels spatially separate the Trojan and Greek camps that are at war in the play.”