After the two year program we choose 12 students of the graduating class to stay on for a third year – similar to a post-doc. They provide leadership for the freshest areas of thinking and practice that are always emerging at ITP. In addition to continuing their own research, they allow the new students to pick up where they left off. The research residents ensure the continuity of our culture of curiosity and play through the first few weeks of ITP when the first year students are placed into a mix of cultures, disciplines and skills that, while exciting, can also be stressful.
Sage is a data visualization platform that makes food data more transparent, personalized to what each user cares about, and is designed around beautiful visualizations. We think of it as our 'dream food label', designed to help consumers better make sense of food data. By Sam Slover. Sam is a designer and developer working on interactive technology projects in NYC. He explores how new technology, personalized design, and data visualization can be combined to help people better make sense of their day-to-day data interactions.
My interest in Memory and Media has manifested in several projects, including "Memory/Place", a virtual reality reconstruction of my childhood home made of VHS tapes, diaries, video games, and photographs; "Artistic Research for Memory Prosthetics," a series of creative methods for research with neuroscientist Dr. Sonja Blum; and smaller experiments such as "Go Pro Clean," an attempt to archive every time I clean my apartment using a head mounted camera. I have also completed several web projects addressing our relationship with technology, including scroll-o-meter.club, jazz.computer. Sarah Rothberg makes virtual environments, animations, websites, silly things, and interactive installations.
x.pose is a wearable data-driven sculpture that exposes a person's skin as a real-time reflection of the data that the wearer is producing. In the physical realm we can deliberately control which portions our bodies are exposed to the world by covering it with clothing. In the digital realm, we have much less control of what personal aspects we share with the services that connect us. In the digital realm we are naked and vulnerable. Xuedi Chen is a designer and educator whose multi-disciplinary work spans the world of embedded electronics, industrial design, architecture, fashion, robotics and installation. She embraces the intersection of the digital and physical with a passion towards innovative use of materials, methods, and technologies. Xuedi has a healthy obsession with rabbits and robots.
The Penis Wall is a kinetic sculpture consists of 81 erectable penises that respond to a viewer's movements, a piece of music, or realtime movements in the stock market. The penis is one of the oldest and probably the most attractive thing that humans interact with. Peiqi Su is a researcher, an interaction designer and an artist. She believes that good interaction design depends on the harmony of people, product and environment, and her mission is to find the perfect balance between these 3 primary elements with a human-centric focus.
Ecstatic Computation is an ongoing investigation into the intersection of mind-body-spirit-computer in the form of a shamanic virtual reality performance. In this one-on-one performance, the participant is guided on a journey deep into the computer's memory to the place where reality and virtuality entangle. To create this experience Michael is researching the processes for creating open source interactive graphics engines and will be debuting the Ecstatic engine built on top of the Cinder c++ creative coding framework at the end of the summer. Mike Allison is a performance artist, researcher and technologist specializing in installations/site specific works, virtual reality experience and interactive visualization.
“A Day” is a mobile application built pair with the “A Day in the Life of the River” program’s existing workbooks and experiments. “A Day in the Life” is coordinated by the Central Pine Barrens Commission, Brookhaven National Laboratory’s Portal to Discovery, New York State Department of Environmental Conservation.The program educates participants on the uniqueness of Long Island's NY State-designated Wild and Scenic rivers. On a single day, environmental education partners and students all along the river will simultaneously collect scientific information, analyze it and share it to portray the status of the river and estuary ecosystem. In addition to providing in the field GPS and timestamp referenced data collection, app will provide facts about the environmental data they are collecting, hints about materials needed and how to perform each task. Katie Adee is a designer and developer interested in the intersection of creative technology and environmental science. Her focus is creating tools for data collection and visualization and she has a particular interest in using these tools in the natural world. She believes that open, accessible, and well represented data can act as snapshots in time, and help avoid shifting baselines for overall health of our local ecosystems, or at the very least, provide evidence for a convincing argument.
David Rios is an artist, maker, educator, and designer. He continues to explore the various intersections of physical and digital worlds. He uses sound, lighting, programming, and various manual and digital fabrication techniques to make playful and performative devices, installations, and interactions.
Andy Sigler is a creative technologies and developer, with a focus on networked objects and hardware prototyping. Andy would like to encourage improvisation and play in the Internet of Things, and hopes to someday fill his home with networked musical instruments and toys.
Jewliebots is a set of electronic jewelry which introduces software education to teenaged girls in a way that is appealing to them. The jewel can have its appearance and behavior programmed through an easy to use web interface. Maria Paula Saba is a designer and creative technologist from Rio de Janeiro. Her work involves electronic jewelry, interactive animations and design for complex systems. She loves prototyping new experiences and building connected hardware.
Will you play with me? is an installation of kinetic butterflies that react to people playing with them. Their reactions are a close mimicry of my behavior when I meet new people. Sanniti Pimpley integrates technology with arts to solve problems around her and design new experiences for all. Her ideas revolve around personal stories. She's an engineer, self-proclaimed artist, music & dance lover, robotics enthusiast, electronics hacker; she's a maker.