Summer 2022 Courses

Title: Project Development Studio

Units: 4.0

Instructor: TBD

Session: 6W1 (First 6-Week Session)

Schedule: Mo/We 12:00pm – 2:55pm (05/23 – 07/13)

Albert Listing: ITPG-GT 2564 – 1 (6597)

Course Description: This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.

Title: Topics in ITP – Sec. 001: Designing the Future: New York City

Units: 4.0

Instructor: Stefani Bardin (sb4840@nyu.edu)

Session: 6W1 (First 6-Week Session)

Schedule: Tu/Th 3:00pm – 5:55pm (05/24 – 07/05)

Albert Listing: ITPG-GT 2378 – 001 (6598)

Course Description: We’ll spend the summer visiting NYC based projects and people leveraging design, science and technology that both re-imagines and puts into practice a healthier future for all ecosystems – people, plants, animals and natural resources. Global warming continues to wreak havoc on our personal and environmental micro-biomes and that impact is growing exponentially.  It’s no secret that large corporations, multinationals and governments exact the largest negative impact on us and our environment. But how do we as designers adopt practices and methodologies that demonstrate better planetary stewardship and aggregate toward more equitable futures?  In this class we’ll look at biomimicry, speculative + actionable design, citizen science and appropriate technology as tools to employ for this design process. Students will spend the class creating a speculative or actionable project – drawing from the field trips, workshops and course materials.  Field trips include Smallhold organic mushroom farm and the AR/VR mushroom project Forager in Downtown Brooklyn , Red Hook Farm in Red Hook, Billion Oyster Project on Governors Island, BK Rot community based and fossil free composting in Bushwick and the Vice/Munchies rooftop farm in Williamsburg.

Title: Topics in ITP – Sec. 002: Design Skills for Responsible Media

Units: 4.0

Instructor: Art Kleiner (apk1@nyu.edu) & Juliette Powell (jp5954@nyu.edu)

Session: 6W2 (Second 6-Week Session)

Schedule: Tu/Th 12:00pm – 2:55pm (07/07 – 08/16)

Albert Listing: ITPG-GT 2378 – 002 (6599)

Course Description: Digital media creators need to learn how to raise issues and design solutions to ethical problems. Belief systems and harmful consequences are coded into every piece of software. This is a course in the skills of responsible design and development: Looking critically at your own work and others’ work, recognizing the unintended implications and consequences of that work, creating personal and group processes to bring these issues safely to the surface, adjusting the work to be less harmful, and participating in the evolution of standards and guardrails. ITP students will need all of these skills as they progress through their careers. In the course, we’ll look at cases showing how companies handled ethical dilemmas, including Google, Snapchat, and Tiktok – and an emerging theory of what makes digital media responsible. But the course doesn’t just cover the theory in an academic sense; it gives students practice in putting the theory to use and helping to test and refine it.  This course mixes academic research and project work. It is structured around three comprehensive group assignments and a final project.

Title: Synthetic Architectures

Units: 4.0

Instructor: Jonathan Turner (jt143@nyu.edu)

Session: 6W2 (Second 6-Week Session)

Schedule: Tu/Th 3:00pm – 5:55pm (07/07 – 08/16)

Albert Listing: ITPG-GT 2177 – 1 (6600)

Course Description: For better or worse humanity is heading down the virtual rabbit hole. We’re trading an increasingly hostile natural environment for a socially networked and commercially driven artificial one. Whether it’s the bedrooms of YouTube streaming stars, the augmented Pokestops of Pokemon Go, the virtual tourism of the latest humanitarian crisis or even the “airspace” of Airbnb; we are witnessing a dramatic transformation of what occupying space means.
So where are these dramatic spatial paradigm shifts occurring? Who owns and occupies these spaces? Who are the architects and what historical and ethical foundations are they working from? What world do they want to build for humanity and where does the creative individual fit into it? Will it be a walled garden, a role-playing adventure or a tool for creating more worlds?

The course will ask students to embrace the role of virtual architect, not in the traditional brick-and-mortar sense of constructing shelter, but in terms of the engagement with the raw concept of space. However, this virtual space must be considered and evaluated as a “site” that is activated and occupied by real people and all the limitations of physical space that they bring with them from the real world. This is the foundation of synthetic architecture; simulated space met with biological perception.

This conceptual architecture is free from the confines of physics but host to a whole new set of questions: How do we embrace the human factors of a dimensionless environment? How do we make or encourage meaningful interactions within the limits of current technology? New models of interaction must inform and shape the architecture of virtual space – what does that look like? How can architecture and aesthetics inform the creation of virtual environments and immersive narratives? How do we acutely consider the psychological and social impacts of the worlds we design and what is the metaphorical ground plane to make sense of this virtual world, unbound by physics?