Summer 2018 Non-Major Registration

Summer 2018 ITP Non-Major Registration:

Thank you for your interest in ITP! Our Summer 2018 courses are live in Albert and registration is ongoing. For enrollment permissions in any summer term ITP classes, please email Dante DelGiacco at dpd266@nyu.edu with your N number and the courses in which you would like to enroll, and should seats be available, he will be able to manually enroll you.

 

ITP Media Fee Disclaimer: Please be advised that there is a $249.00 Media Fee attached to all ITP courses. This is a per-class charge for non-ITP students which will show up on your Bursar statements, which grants you access to equipment check-out from ITP's equipment room as well as access to all of the machines in the physical computing shop.

Last Day of Add/Drop/Swap: Keep in mind, the last day to drop a Summer 2018 class at NYU with a full refund of tuition and fees (including attached fees such as the ITP Media Fee) is May 24th for classes running in the first six weeks (6W1) and July 5th for classes running in the second six weeks (6W2).

Important Dates:

Classes Running in the First Six Weeks (6W1) Classes Running in the Second Six Weeks (6W2)
05/10/18 - Summer term payment is due
05/21/18 - First day of classes
05/24/18 - Last day of add/swap/drop in Albert with full                    refund and no W. Waitlists are purged today.
05/28/18 - Memorial Day (university holiday, no classes)
06/16/18 - Legislative day for Monday classes
07/01/18 - Last day of classes
05/10/18 - Summer term payment is due
07/02/18 - First day of classes
07/04/18 - Independence Day (university holiday, no                        classes)
07/05/18 - Last day of add/swap/drop in Albert with full refund and no W. Waitlists are purged today.
07/28/18 - Legislative day for Wednesday classes
08/12/18 - Last day of classes

Class Dates:

 

First Six Weeks (6W1)
Creative Computing - Shawn Van Every (4.0 units)
ITPG-GT 1000 - 001 (7445)
Tuesday/Thursday 3:30PM - 6:15PM (05/22 - 06/28)

Subtraction - Benjamin Light (4.0 units)
ITPG-GT 2719 - 001 (7446)
Tuesday/Thursday 12:10PM - 3:05PM (05/22 - 06/28)

Directing 360 - Sarah Rothberg (4.0 units)
ITPG-GT 2194 - 001 (7447)
Tuesday/Thursday 12:10PM - 3:05PM (05/22 - 06/28)

 

Second Six Weeks (6W2)
Social Wearable - Kate Hartman (2.0)
ITPG-GT 2459 - 001 (7481)
Monday/Wednesday 12:10PM - 3:05PM (06/11 - 06/27)
Video Sculpture: Virtual, Interactive and Augmented Art - Gabe Barcia-Colombo (4.0)
ITPG-GT 2193 - 001 (7448)
Monday/Wednesday 12:10PM - 3:05PM (07/02 - 08/08)                                                         


 

Course Descriptions:

Creative Computing

Shawn Van Every

This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and  Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output.

The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students.

What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

 

Subtraction

Benjamin Light

Subtractive fabrication is a common manufacturing process that produces durable and functional objects. This class will cover multiple techniques on machining and milling raw material into custom parts. We will focus on both traditional and digital fabrication tools: lathe, CNC router, 4 axis mill, etc. We will cover CAD, CAM, and machine setups as well as research affordable desktop milling solutions for personal shops.

The class will be hands on and fabrication heavy, paying close attention to precision, accuracy, and craftsmanship.  There will be weekly fabrication exercises, assignments, and a final project. It’s mill-er time. 

 

Directing 360

Sarah Rothberg

Directing 360 is a production course focused on creating meaningful content for VR headsets, including 360 video and interactive environments. Leveraging the affordances of 360 space will be emphasized, and topics in storytelling, spatial design, and user experience will be covered in depth, with discussions around how to balance user choice and directorial framing. We will also experience and discuss existing 360/VR applications. Students will walk away with several short experiments and one final project. Software demo'd in class will include Adobe Premiere and Unity3d, and the target platform will be the Oculus Rift, though ultimately the class is software agnostic and other creation tools and viewing hardware can be used. No prior programming or video production skills are required. 

 

Social Wearables

Kate Hartman

The raise of an eyebrow, shrug of of the shoulders, or tilt of the head. Our bodies are highly capable of communicating through both explicit and subtle means. But what happens when we add technology into the mix? This course will explore potential for expanding upon the expressiveness and sensitivity of the human form in the context of social interactions. Topics will include body language, nonverbal communication, gesture, biometric sensors, body-based mechanisms, and design for wearability. Inspiration will be drawn from performance art, fashion, science fiction, and nature. In-person interactions will be the focus but physical social exchanges across distance and networks will also be addressed. Upon completion of this course students will be able to produce wearable electronics projects that contribute to rather than distract from our social interactions.

 

Video Sculpture: Virtual, Interactive and Augmented Art

Gabe Barcia-Colombo

Sculpture is defined as a three-dimensional form of artistic expression concerned with space: occupying it, relating to it, and influencing the perception of it. In this class we will look at new ways of implementing video mapping, interactive time based media and virtual and augmented reality as a medium for creating engaging interactive physical sculpture. How do we create video sculptures that move, emote and react to our presence? The course will focus on taking video off the screen and into three-dimensional space in the form of site-specific and or physical installation. Through a series of weekly experiments and assignments, students will work with projection, video mapping, augmented and virtual reality and physical sensors to hack video into meaningful works of art. Class will be divided between lectures, guest speakers and critical discussion/presentation of work.

Previous knowledge of video production / editing is not required but strongly recommended.