One way to keep our culture energized and the spirit of research ingrained at ITP is a program we call Something-in Resident (SIR). We can attract people who are doing work at the edge of the leading edge who seek the creative environment of ITP. They might be artists, scientists, data visualizers, social media researchers, biotech inventors…hence, the awkward but accurate name. Sometimes they’ve made art as an example to model the creative process. Other times they’ve created a tool or leave behind a lab. They interact with students in a few ways: they teach a class; they may give a talk on their work; they may invite students to participate in their research. We would especially like to thank Microsoft Research for funding this program.
Arlene Ducao makes creative computing projects that examine the relationship between the natural landscape, our built environments, and ourselves. Research: MindRider ..a new helmet that shows, in real time, how your rides, movement, and location engage your mind.
James George is an artist applying computational photography towards portraiture and storytelling. Through installations and films he addresses the emotional response to science fiction technologies as they become reality. Research: CLOUDS is an interactive documentary that presents a conversation among 40 artists, designers, and hackers who use code, and collaborate on open source tool kits.
Marius Watz is an artist working with visual abstraction through generative logic, using computer code to describe complex forms and compositions as a set of rules and parameters that give rise to unpredictable outcomes. Research: ModelbuilderMk2 is a Processing library for computational geometry, created specifically as a tool for parametric design for digital fabrication (whether 3D printing or CNC/cutting)
John Schimmel‘s research coming out of S.I.R has grown into an organization called DIYAbility with the mission to empower people with and without disabilities to make their world by learning about technology and Do-It-Yourself tinkering possibilities.
Michelle Temple is the Adjunct Professor for the course, Circuit Design and Prototyping, a 2 credit course offered in the Fall 2014 term. Research: a) PCB (Printed Circuit Board) lab documentation and workflow streamline. The documentation includes Eagle CAD tutorials, Roland Modela and Pick-n-Place Machine overviews, soldering demos and references to like-minded research. b) A circuit that functions as the surface material for the late 1800’s Wet-Plate Collodion photographic.
Stefani Bardin explores the influences of corporate culture and industrial food production on our food system and the environment. She works with neuroscientists, biologists, engineers and gastroenterologists to ground her research in the scientific world. These investigations take the form of single and multi-channel videos, immersive and interactive installations as well as tools for measuring and/or mediating these influences. Research: M(y)crobes
Allison Parrish is a poet, computer programmer and educator. Lately she has been developing tools that “borrow” techniques from the field of natural language processing to help writers and artists easily generate creative, unconventional text. Research: Pronouncing, a simple Python interface for the CMU pronouncing dictionary. The aim of the project is to make it easy for Python programmers to analyze rhyme and meter in text, and to generate text with particular phonetic or metrical characteristic.
Chris is a creative technologist who enjoys experimenting with new interfaces between people and technology. Chris has explored creative new uses for the traditional phone system, and is currently researching how to best interact with Virtual Reality experiences. Research: DIY-VR, a new class that explores new methods of interacting with a Virtual Reality experience. Also, Tinyphone, a framework that creates a realtime bridge between a phone call and a computer program.
Kyle McDonald is an artist who works in the open with code. He enjoys creatively subverting networked communication and computation, exploring glitch and embedded biases, and extending these concepts to reversal of everything from personal identity to work habits. Research: Kyle’s research will support further development of the toolkit openFrameworks, and new explorations in the area of deep learning with neural networks in a creative context.
Francois is passionate about advancing Open Science, specifically Citizen Cyberscience. Citizen cyberscience is a collective term for a diverse, grass-roots movement that is enabling ordinary citizens to participate in real scientific research thanks to the Web.
Amanda Parkes is a media designer & technologist interested in how digital technologies and smart materials can expand our relationship with natural phenomena to facilitate a more intuitive connection between technology and the natural world.