Our approach to is inverted from the normal university research structure where undergrads work for the grads who work for the professors who work for the funders. Our classes are research––students are invited and expected to develop and pose interesting questions and search for answers. This bottom-up approach results in a place of radical flexibility, where research topics emerge organically, not according to a long-term plan. Rather than predict the future we can just pay close attention to our students’ work to see what is emerging. Then we support great projects, and often hire exceptional students to continue in various roles at ITP after graduation. But all of this require diversity at intake. While we have great diversity of disciplines and backgrounds we need greater socio-economic diversity. We’ve established the Red Burns Scholarship Fund , in honor of our long-time chair, for this purpose. Below are a few examples of students projects from last year.
A set of assistive kitchen tools to empower differently abled users to have better access to the pleasure of cooking. This series includes a stabilizing cutting board and adaptive modular handles for enhancing existing kitchen utensils. By Zoe Logan.
Based on the understanding that technology serves people better when they participate in its design, I have developed a methodology for the participatory design of assistive technologies. By Claire Kearney-Volpe.
Imagination.Codes teaches art and design thinking to children using math, code and tactile play. Each activity has two learning goals: one in computation and one in art. Each activity can be done online or offline, collaboratively or individually. By Amelia Winger-Bearskin.
Hello World! is a web series that introduces 9 and 10 year olds to programming concepts and syntax. Taking inspiration from Sesame Street, it’s a variety show that uses puppets, songs, skits, and offline games to make coding less intimidating. By Erin Finnegan.
What would two painters improvising look like? Improv Canvas is a real-time collaborative drawing tool that preserves the personal pen or brush stroke for a visual conversation. The project transforms a once solitary act into a playful drawing jam. By Alon Chitayat.
A speculative design project exploring the possibilities of evolutionary behaviors in computational objects. As we drive electronics towards states of ubiquity, connectivity and autonomy, will they continue to abide by our design? By John Farrell.
(((OLoS))) :: on line open source audio: A modular web audio environment where everything—both the music and the source code—is remixable. Visualizations show the underlying processes through interfaces that invite play. OLoS aims to foster an open source community for shared learning. By Jason Sigal.
Working Rhythms is an interactive music installation that invites listeners to actively engage with a composition made from sounds of the workplace. It consists of sculptures that can be arranged and rearranged to change musical loops in real time. By Devin Curry.
SayCel is Nicaragua's first community owned and operated cellular network that re-imagines a holistic approach to communication infrastructure. SayCel is a social business that installs low cost cellular networks in rural, and underdeveloped communities using open source software and links customers to good quality connections to voice-over-IP (VoIP) calls to other regions and countries. By Edwin Reed-Sanchez.
Technology has been playing an important role in this new wave of protests, from Arab Spring to Occupy Central. Backslash looks through the lens of critical design to create a functional guerrilla kit that facilitates communication in protests sites. By Pedro Galvao Cesar de Oliveira.
Resonant Bodies explores the phenomenon of vibration in the body during vocalization as it relates to practices in classical Indian vocal music. The listener experiences a singer's voice as vibration in their own body during a live vocal performance. By T.K. Broderick.
Bioswale is an interactive public installation for NYC that will improve the understanding of the city’s green infrastructure. By revealing the function and value of bioswales, this model will help generate support for their implementation. By Kelly Saxton.
An investigation of how we can use new technologies for documentation, storytelling and archiving, and how we can collect and archive digital experiences despite constant changes in hardware, file formats and software compatibility. By Ziv Schneider.
A timepiece, a workspace, a personal assistant, a giant alarm clock - HELP is an automated sculpture equipped with a multitude of devices prepared to help the user get through their day and win the war on the inevitable passage of time. By Ben Gullard.
The Internet of Things presents a unique opportunity to alter our relationship with the world. Using the mythical monster as inspiration, 'Chimera' examines human, animal, machine hybrids as vehicles to commune with the non-human world. By David Tracy.
Sahishnuta is an interactive book, a sculpture and a lamp that tells one of the important tales in Indian history. It illuminates as you unfold the story of Jodhaa and Akbar, who united two warring kingdoms, despite their different religious beliefs. By Uttam Grandhi.