After the two year degree program we choose 12 students from the graduating class to stay on for a third year – similar to a post-doc. They provide leadership for the freshest areas of thinking and practice that are always emerging at ITP. In addition to continuing their own research, they allow the new students to pick up where they left off. The research residents ensure the continuity of our culture of curiosity and play through the first few weeks of ITP when the first year students are placed into a mix of cultures, disciplines and skills that, while exciting, can also be stressful.
Jingwen Zhu is a multidisciplinary designer, creative technologist and maker. Her work focuses on designing engaging connected interactions and combining traditional crafting with innovative technology. My Heart on My Dress is an experiment of expressive textiles. A bespoke connected garment that visualizes her daily experiences and emotions through dynamic changing colors and patterns.
Matt Romein is an artist and performer working at the intersection of live performance, generative computer art, and multi-media installation. He is currently researching motion capture and 3D scanning technologies for his project, Choreographic Taxonomy for Real-Time Avatar Puppeteering, which looks at the application of physical bodies in digital spaces within a live performance context.
Kat Sullivan works at the intersection of movement and technology. She in interested in how traditional performance and technology can come together as a cohesive digital performance rather than simply sharing a stage. Her ongoing work Aether is a live Motion Capture Dance Performance designed and choreographed from the ancestral use of sacred geometry and the embodied elements: water, fire, earth and wind. Her work has been presented at National Sawdust, Flux Factory, the Liberty Science Center, and Maker Faire.
Rebecca Lieberman is a multidisciplinary artist and designer whose work investigates the ways in which technology is reshaping intimacy, interiority, and memory, both personal and collective. This year, Rebecca will further develop Mnemograph, a participatory installation that connects two people via the language of their memories, alongside other interactive and collective storytelling projects. She plans to bring these works into the urban environment to explore the way we can bring more intimacy, delight, interaction and human-to-human connection into public space.
Yining Shi loves to make interactive web applications to craft better experiences for people; she's also an engineer and a maker who loves to use design and artistic expression as a means to make my projects engaging and creative. p5.playground is an interactive programming tool for p5.js which allows people to visually understand a lot of the math that goes behind drawing stuff on canvas.
Liu Chang is a visual artist based in New York and a co-founder of Hibanana Studio, an artists alliance studio, focusing on visual art, audiovisual installation, and interactive installation. Liu’s practices range from audiovisual installation to algorithmic art and interactive installation. She currently focuses on computational art and expands her interests into different mediums. Chang’s work has been exhibited internationally, including FILE Festival(BR, 2015/2016), National Museum of China, ACM SIGGRAPH(2015), Carroll/Fletcher Gallery(EN), STRP Festival(NL), New York Hall of Science, PSA Contemporary Art of Shanghai, etc. Her personal and studio(Hibanana Studio) work have been featured in several press and publications, such as The Creators Project, Hyperallergic, New York Times, Makezine Magazine, FILE SÃO PAULO 2015: The New E-Motion, etc. In October 2016, she had her solo exhibition in New York at Fou Gallery.